![]() ![]() ![]() Additionally, spellcaster/spellcaster multiclasses have a shared pool of spell slots, removing a major disadvantage of this kind of character in older versions of D&D. Spell levels: Full casters gain new spell levels and spell slots every odd class level.Most spellcasters, and also Paladins, choose their subclass at level 1. ![]() This is often, but not always, the minimum number of levels you want to hit in a second or third class. Subclass: Most classes let you choose a subclass at level 3 (your Bard college, for example).Extra Attack is a priority ability you don't want to delay more than one or two levels. Extra Attack: Fighters, Barbarians, Rangers, Monks, and Paladins get a second full attack per turn at level 5.This is a hidden mechanic, which doesn't show in the tooltip. Resist Lightning * increases your Maximum Lightning Resistance passively by 0.5 per Skill Point. Salvation * is an optional single Skill Point investment that can greatly boost All Elemental Resistances of you and your allies. This Skill works well in combination with Vigor for extra movement speed.Ĭleansing * reduces the duration of negative effects for you and your allies, such as Curses or Poison Length. It also gives additional Stamina and Stamina regeneration.Ĭharge * is a movement Skill that knocks back enemies in its path. This is great in town or quickly running over to pick up items and click objects. ![]() Vigor * provides you and your party with Velocity which increases the movement speed (separate from Faster Run/Walk). It also has a hidden mechanic that drastically boosts your Faster Block Rate animation. Holy Shield * boosts your Chance to Block, Defense, and Smite Damage. Fanaticism * Aura applies to you and all allies, granting Attack Rating, +x% Damage and Increased Attack Speed. ![]()
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